Class Windshard : Human {

......

void AgeIncrease();

......

 

public:

......

int GetAge();

.......

};

 

void main()

{

Windshard Wind;

 

Wind.AgeIncrease();

 

int age = Wind.GetAge();

 

cout << "age= " << age;

....................

exit(0);

}

--------------------------------------------

 

:> age = 23